Steam Community Redesign

In this researched-focused concept project, my team and I tested and created solutions to how Steam can elevate their community pages.

DURRATION

10 Weeks

ROLE

Product Manager / Designer

TOOLS

Figma, Claude Desktop

STATUS

College Concept

AT A GLANCE

Steam's Community is not built for ALL of Steam users. Currently it lacks simple actions that promote engagement, so we decided to identify and propose how Steam could address this.

Since this project is near and dear to my Steam loving heart, I was the project manager and lead designer creating our visual directions + plans during this project. This was alongside 3 other designers, so maintaining the visual consistency and crafting research plans were at the forefront.

-74% Decrease

Uploading screenshot time

+140.6% Increase

Confidence in preforming actions

+175% Increase

Formatting text successfully

REDESIGN OUTCOMES

Bringing the Community Closer

Uploading screenshot time dropped by 74%

5 minutes down to 1.3 minutes. We moved the upload flow to a more intuitive spot and added clearer cues along the way, giving users more time to engage with the community.

Confidence to complete tasks rose by 140.6%

Users went from 36% confident to 88% confident that their screenshot landed where it should. Surfacing what Steam already tracks made the outcome visible and not random guessing.

Task success for formatting rose by 175%

Swapping raw HTML inputs for modern formatting controls took success from 36% to 100%. Removing another blocker that held back from truly expressing oneself when posting.

Designing past the "designers paradise"

While it would be nice to create UI without no constraints, to fully ground this project I went back and rebuilt the prototype against their actual patterns. What came from this was a working mix of the AI-driven concept and Steam's existing system.

KEY MOMENTS

Three-step Research Process

This project put us in the minds of a researcher first before thinking of how we could design solutions. In this, we tested the current system with cross-referenced heuristic evaluations using NNG rating scales. We then ran two usability tests with the current and proposed system to provide metrics.

21 Heuristic Evaluations

(Current product)

11 Usability Tests

(Current product)

8 Usability Tests

(Proposed product)

IMPACT

Making it easier to participate

Community impact is hard to measure, but interaction we would want to track is users unfamiliar with the community; to see outside interaction outside of the power users shows that our improvements allow for more participation. Since this is a student project we can theorize, but this is what I would like to track.

(Expected Metrics to Track)

% of existing Steam users who who post/upload for the first time

% of first-time community posters who post again within 30 days

% of screenshot upload volume per active users

REFLECTIONS

To takeaway into my next opportunity

Normally I'm the one getting the tasks and giving my schedule to the PM, so this was pretty different…

Do what you love.

This may sound redundant since every Etsy poster has this on it, but seriously it changes the way you approach things. I have been a long time Steam user and being able to work on this was FUN. Talking to users and solving an issue I had stake on was so refreshing.

A team isn't built on results

While my team was absolutely jaw dropping every time we delivered our updates, it was the progress, the late night Figma calls which made it. This was the first time I truly stepped into this leader role and it felt right. While this work is on my website, it wouldn't have depth without them <3

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